Spring has come for Unity3D game developers. Package full of individual phrases of various bird calls is available here. Unlike looped audio this package of oneshot sound samples you can achieve desired density of birds in your virtual forest. Get what you want and wherever you like with a little bit of C# scripting. If you like it dense, then you might to watch and listen to this short stroll there…
Now also available for Unreal Engine developers: https://www.unrealengine.com/marketplace/forest-birds-sounds
If you wish to experience WebGL online demo yourself go to this location below. It loads about 50 MB of data:
This was my old attempt to implement footsteps sounds in Unity 3D which I did use to test my sounds (it was used, inter alia, here /footsteps-in-unity3d/) some time ago. If you need some easy example, then it may help you. Or else. It is written in C# in Unity3D 4.x but it is still works with Unity 5.x. It uses Resources.Load which maybe isn’t the most efficient way of loading sounds to the memory but it is an easy one. It works with default First Person Controller. The script supports switching footsteps type based on splatmap detection and object collision.
To contains two scripts footstepsSound.cs and footstepsSoundClass.cs. In order to work you need to creat it into your project and attach footstepsSound.cs script to First Person Controller. Continue reading “Footsteps Sounds in Unity3D C# code example”