Footsteps pack 3

Yet another collection of footsteps sounds is available in Unity3D Asset Store from now. Footsteps pack 3 is kind of different approach offering wide spectrum of sounds ranging from natural sounds of humans walking in shoes, animals to monsters, robots and cartoon or arcade games characters.

Every type of sound comes in up to two similar but distinguishable variations (let’s say for the left and the right foot) which should be used one by one and additional modulation should be applied by the engine (pitch/lfo, volume, reverbs) for the flavor.

Footsteps pack 3 gives you flexibility when prototyping a game. It is also fine to use in “less than AAA titles” like arcade type of games, 8-bit/oldschool stylized, fantasy, sci-fi, shooter, you name it, games.

Previous packs are here:

Footsteps Sounds in Unity3D C# code example

This was my attempt to implement footsteps sounds in Unity 3D which I did use to test my sounds (it was used, inter alia, here /footsteps-in-unity3d/) some time ago. If you need some easy example, then it may help you. Or else. It is written in C# in Unity3D 4.x but it is still works with Unity 5.x. It uses Resources.Load which maybe isn’t the most efficient way of loading sounds to the memory but it is an easy one. It works with default First Person Controller. The script supports switching footsteps type based on splatmap detection and object collision.

To contains two scripts footstepsSound.cs and footstepsSoundClass.cs.  In order to work you need to creat it into your project and attach footstepsSound.cs script to First Person Controller. Continue reading “Footsteps Sounds in Unity3D C# code example”

Footsteps pack 2 SNOW

Footsteps pack 2 SNOW is complementary to the previous Footsteps pack 1 and contains a 4 sets of sounds made by walking on the snow in shoes and one folder of the sounds  of breaking and squeaking ice which can be blended nicely with those sets.

4 folders of snow footsteps doesn’t vary very much between each other but if you are going to put it under the foot of a few of game characters it will keep they sound natural (there is no identical two sounds in the whole set).

Besides of that there are ogg compressed sounds for Unity which save asset size in your project. It is up to you if you prefer 16 bit and 44 kHz wav files or ogg ones.
Short demo of the sounds is below: