Yet another collection of footsteps sounds is available in Unity3D Asset Store from now. Footsteps pack 3 is kind of different approach offering wide spectrum of sounds ranging from natural sounds of humans walking in shoes, animals to monsters, robots and cartoon or arcade games characters.
Every type of sound comes in up to two similar but distinguishable variations (let’s say for the left and the right foot) which should be used one by one and additional modulation should be applied by the engine (pitch/lfo, volume, reverbs) for the flavor.
Footsteps pack 3 gives you flexibility when prototyping a game. It is also fine to use in “less than AAA titles” like arcade type of games, 8-bit/oldschool stylized, fantasy, sci-fi, shooter, you name it, games.
Previous packs are here:
Package containing 256 oneshot sounds (wave/16-bit/44kHz/mono/stereo format) of various swishes, swooshes, flyby’s for wide range of usages in game audio, trailers productions and more. Most of them are recordings of physical objects but there also many designed in digital domain from the scratch (destined for sci-fi objects and events).
Link for Swish Pack 1 in Unity3D Asset Store.
sound tip of the day: layer two or more swish samples together to get fatter sound for weapon brandish.
Footsteps pack 2 SNOW is complementary to the previous Footsteps pack 1 and contains a 4 sets of sounds made by walking on the snow in shoes and one folder of the sounds of breaking and squeaking ice which can be blended nicely with those sets.
4 folders of snow footsteps doesn’t vary very much between each other but if you are going to put it under the foot of a few of game characters it will keep they sound natural (there is no identical two sounds in the whole set).
Besides of that there are ogg compressed sounds for Unity which save asset size in your project. It is up to you if you prefer 16 bit and 44 kHz wav files or ogg ones.
Short demo of the sounds is below: