Mission: Demolition Soundtrack is released as a free DLC for game owners on STEAM. It can be obtained from here:
https://store.steampowered.com/dlc/726020/
An oldchool16bitchiptuneeurodancetrack from there:
a man, audio designer
Mission: Demolition Soundtrack is released as a free DLC for game owners on STEAM. It can be obtained from here:
https://store.steampowered.com/dlc/726020/
An oldchool16bitchiptuneeurodancetrack from there:
I dusted off my older track made in ‘Amiga times’ on niche DigiBoosterPro music tracker proogram. Kind of chiptune/electronic music made in 2001.
Original DBM file was rendered in OpenMPT tracker which did the job very well disposing instruments into separate tracks to correct their sound in Cubase DAW. It was also an opportunity to test Polyverse WIDER vst plugin which seem to do it’s job fine on one of the tracks.
I dug out an old soundtrack from “Comar Barbarian” game (aka “Gnat The Barbarian”) from year 2001. The game was far from being perfect and that’s probably the reason why it’s almost forgotten today. But it had funny visuals and character names like ‘Comar’ itsef. So there is the music that played in the background:
Attempt to make simple music system with horizontal and vertical interactive arrangement which follows user progress and going back to areas passed before. It respects tempo and given number of bars of the music. But it is also limited and not very effective for more complex music tracks and presents some flaws in UDK audio engine which suggest to use middlewares like FMOD or WWise to achieve good results much quicker. Any later changes to the music makes implementing it in UDK quite a pain.
Listen how it works here.
and have a quick glance on some Kismet Wires:
ps: video was recorded with some free software I had around and it causes significant framedrop. It did not record any sound so I had to do separately (by connecting headphone output to input by cable :>) and put it together later. Forgive me such a quality.