If you want to create realistic scene in your level then package full of oneshot wave samples is there to to their job. Calm Sea Waves is 200+ individual sounds to randomize and scatter over the shore, just like there
a man, audio designer
something like a blog
If you want to create realistic scene in your level then package full of oneshot wave samples is there to to their job. Calm Sea Waves is 200+ individual sounds to randomize and scatter over the shore, just like there
Spring has come for Unity3D game developers. Package full of individual phrases of various bird calls is available here. Unlike looped audio this package of oneshot sound samples you can achieve desired density of birds in your virtual forest. Get what you want and wherever you like with a little bit of C# scripting. If you like it dense, then you might to watch and listen to this short stroll there…
Now also available for Unreal Engine developers: https://www.unrealengine.com/marketplace/forest-birds-sounds
If you wish to experience WebGL online demo yourself go to this location below. It loads about 50 MB of data:
https://grogon.com/t/forest_birds/
no9 Footsteps Package just landed in Unreal Marketplace. If you are Unreal Engine user then it might be worth checking. It is quite big and as name just states it contains various walking sounds:
https://www.unrealengine.com/marketplace/no9-footsteps-package
If you were into Protracker/demoscene music in mid nineties of past century and would like to visit this golden era of low quality, shortly looped, 8-bit samples then this may be something for you. Over 10000 Protracker compatible tunes collected into a significantly sized package. I mean it is something around 1.8 GB of uncompressed data. The oldest tracks slowly reach age of 30 years old, but there are a recent ones too. You can get it there and listen through couple of weeks straight:
https://drive.google.com/open?id=1Vvs6TnDzQtIpy2xRG53crpZndxD4pxLw
It’s free but copyrights are due to the respective authors.